Industry Experience

Independent Game Developer, South Burlington, VT

1/2017 - Present

  • Do design, programming, art, audio using Unity, Photoshop, Protools
  • Organize QA test sessions

Sony's Bend Studio, Bend, OR

QA Analyst - Days Gone     1/2016 - 1/2017

  • Thoroughly test new builds for bugs
  • Test Unreal editor for bugs
  • Test and release new production builds

Seven Layer Studios, Burlington, VT

Lead Game Designer - Pizza! Fast!     5/2014 - 10/2015

  • Acted as lead designer on released game, Pizza! Fast!
  • Designed and implemented gameplay systems in Unity
  • Balanced systems and progression
  • Polished the game by making it feel reactionary and "juicy"
  • Found and fixed bugs
  • Created tasks and managed the team using Taiga
  • Wrote, recorded, mixed, and implemented audio using Pro Tools
  • Created some UI art in Photoshop
  • Made builds on device using Unity and Xcode
  • Managed quality assurance and discussed feedback with testers using TestFlight
  • Managed company social media

MyDream Inc, Palo Alto, CA

Game Design Intern - MyDream     6/2013 - 8/2013

  • Made design documents
  • Tested for bugs

Hololabs, Montreal, QC

Associate Jr. Game Designer - Papercade     9/2012 – 12/2012

  • Worked on a student project during early development of the Diyorama Project
  • Worked in Unity, prototyping the early user-generated behavioral tools for the game

Technical Skills 

Unity, Pro Tools, Photoshop, Blender, Inkscape, Xcode, Taiga, iTunes Connect

C#, Javascript


Champlain College, Burlington, VT

Bachelor’s Degree in Game Design 8/2010 - 5/2014

  • 3.4 GPA
  • Took Design, Art, Programming, and Audio classes
  • Acted as Lead Designer on “Wisp”
  • Participated in 2012 Global Game Jam, 2012 Champlain Game Jam
  • Attended MIGS 2011, PAX East 2012, and GDC 2014
  • Studied abroad in Montreal
  • Tested senior games





1031 SE 4th St Apt 24, Bend, OR 97702